Structure
    HandleEvents
public struct HandleEvents<Parent: Endpoint>  A struct defining a custom endpoint
implementation handling success and failures
of an existing one, without modifying them.
Relationships
Conforms To
- Endpoint
- LoopEndpoint
Initializers
        init(_:with:)
    
    public init(
        @EndpointBuilder _ parent: () -> Parent,
        with handler: @escaping (Result<Parent.Output, any Error>) -> Void
    )  Init.
Parameters
| Name | Type | Description | 
|---|---|---|
| parent | () -> Parent | A valid  | 
| handler | @escaping (Result<Parent.Output, any Error>) -> Void | The event handler. | 
Methods
        _resolve(with:)
    
    @_spi(Private)
    public func _resolve<R: EndpointResolver>(with session: R) -> AsyncThrowingStream<Parent.Output, any Error>  Fetch responses, from a given
Input and URLSession.
Parameters
| Name | Type | Description | 
|---|---|---|
| session | R | The  | 
Returns
Some AsyncStream.
        _resolve(with:)
    
    @_spi(Private)
    public func _resolve<R: EndpointResolver>(with session: R) -> AnyPublisher<Parent.Output, any Error>  Fetch responses, from a given
Input and URLSession.
Parameters
| Name | Type | Description | 
|---|---|---|
| session | R | The  | 
Returns
Some AsyncStream.